About me as a Game Designer
I have a Master of Engineering in Computer Science and a Master in Game design. I have worked as Producer for projects big and small, but am currently employed as Game Designer.
Having donned the roles of programmer, producer, tech artist and game designer has given me a decent understanding of what a video game is and how to make it. To complement this broader view, I have some experience as concept artist and can sketch characters, places, scenes and moods.
About me and game designing
Due to my engineering background, I spend a lot of time crafting and polishing game systems, in which I like to implement original game ideas. I am also very intent on good game balancing, as I feel the fairness of a game is one of the most critical factor in player’s appreciation of the game.
One of the most important aspects of Game Design to me is trying to blend gameplay with narration. The video game experience is many times more memorable and exhilarating when the player feels their actions have an impact on the story, and conversely when the story justifies how the game works and which options are available to the player.